Part 2: Rigging the Lower Body and Spine
Part 2 is in two installments: the first dealing with rigging Angie’s legs, while the second installment deals with time remapping her shoes and rigging her head-neck-torso-hips chain.
You should have complete Part 1 of this tutorial series.
2.2a Using Puppet Tools on Angie’s Legs
We will apply puppet pins to the legs, then use Duik to attach “bones” to them. We’ll also use Duik’s auto-rigging feature to create inverse kinematic scripts for the legs.
2.2b Shoe Controls and Rigging Angie’s Spine
We’ll use time remapping and expressions to build foot controls that will allow us to change the direction of Angie’s shoes. Then we will use Duik to place inverse kinematic scripts in the head-spine chain.
*Don Q Media and Jared Mark Graham have no affiliation with Adobe Systems Inc.