Where it all begins.
A little about myself and donQmedia.
What's in a name?
Why I chose Don Q Media for my studio name.
Please don't steal.
Cookies and what-not.
Two ways to send a message to me.
High resolution monitor? You might be interested in this.
Switch to the cell phone version of the website.
Like to read? Check out my new novel:
Mubwon Chronicles: Of Dragons, Boxes, and Periapts
Want to know more? Click on Cricket.
Currently, tutorials about character animation using After Effects.
A glossary of terms related to the tutorials on this website.
Free work files to use with the tutorials on this website.
A list of open-source software for people interested in animation.
Other sources of information and tutorials about animation.
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Current Featured Sections
After Effects Series 1:
Basic Character Rigging
About Image Resolution
& This Website
14 October 2016
My original plan for the Basic Rigging Series 1 as a set of 4 or 5 videos has metamorphosed into almost 4 hours of tutorials. The final product of this series can be seen to the left. For more information about this series follow the previous link.
17 September 2016
As you know, if you've been waiting for the final video in the Basic Character Rigging Series 1, my optimism assumed a single video would do the trick. Looking back that was a laughable plan and I should have known better. After all, this series is aimed at beginners to After Effects, and so I like to add interface help as well. I know how overwhelmed I was when I first gazed on the massive workspace. There's a lot to learn if you want to use the program effectively, and that adds to the running time.
So I split that last video into two parts. The first part ended up being a little over an hour, which I thought was way too long. The second looks like it's going to match that. Although I was hoping for a Monday (19 Sept.) release of Part 2, which would finish the series, it will most likely be beyond that. I've officially set its release to Thursday, 22 Sept.
The next series will remain focused on simple puppets, but we'll add a face. This would include switch layers so speech can be synced to the mouth (without the use of a plugin). I'm still deciding on whether to use Stickman's head or a new puppet.
7 September 2016
All there is left to do to complete my first character rigging series is to produce the final video about basic animation techniques to use with the Stickman 2.0 rig. The website redesign is complete, which means I can focus on finishing Series 1 in the next week or so (which usually turns out to be the " or so" part; bear with me, please).
Now that we have a basic character body rigged, the next step will be rigging a face. Although I was planning to introduce a new puppet for the next series, I might stay with Stickman one more round so we can give him a face. If I do, the process would involve rigging only a head, then transplanting it to the Stickman 2.0 rig. Feeling a little like Dr. Frankenstein yet?
I'll let you know in a week or so (there's that "or so" part again).
In the final tutorial of seres 1, we'll work with a basic walk cycle, as well as turning Stickman 2.0's body from front to the side and putting his arms behind his back.